@startuml
sprite $memory [48x48/16] {
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005FFFFFFFFF30008FFFFD0000EFFFF80004FFFFFFFFF400
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
00AFFFFFFBFFFFFFFFECFFFFFFFFCEFFFFFFFFBFFFFFFA00
00AFFFFF706FFFFFFF10CFFFFFFB02FFFFFFF507FFFFFA00
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001DFFFF504FFFFFFF00AFFFFFF900FFFFFFF306FFFFD100
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}


!define FA6_MEMORY(_alias) ENTITY(rectangle,black,memory,_alias,FA6 MEMORY)
!define FA6_MEMORY(_alias, _label) ENTITY(rectangle,black,memory,_label, _alias,FA6 MEMORY)
!define FA6_MEMORY(_alias, _label, _shape) ENTITY(_shape,black,memory,_label, _alias,FA6 MEMORY)
!define FA6_MEMORY(_alias, _label, _shape, _color) ENTITY(_shape,_color,memory,_label, _alias,FA6 MEMORY)
skinparam folderBackgroundColor<<FA6 MEMORY>> White
@enduml